When describing transparent immediacy, Bolter and Gusin state that
“Virtual reality is immersive, which means that is a medium whose purpose is to
disappear” (Bolter: 2000, pg 22) This shows that virtual reality aims to
be as transparent as possible so that the user makes the technology apart of
their body. In this text, the authors state that creators of technology strive
to to make “virtual reality should come as close as possible to our daily experience”
(Bolter: 2000,pg 22) One
example of technology doing this would be ‘Google Glass’. Google Glass is described
as a wearable computer that we can wear 24/7 and make it a new addition to our
human body. Although still shaped like a pair of glasses, this piece of
technology is the best example of transparent immediacy as of yet. If in 2013,
Google Glass can produce a piece of technology that will change how people
work, eat, and interact with others it makes us wonder how far can this product
grow and develop and in the near future all it could be is a contact lense that
turns the human into a cyborg like character.
Bibliography:
Bolter. D and Grusin. R (2000) -
Remediation: Understanding New Media
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This is a class blog for students enrolled on the History and Analysis of New Media Module at The University of Ulster. Please keep comments constructive to help students progress with the given text