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Wednesday 13 November 2013

Game Definition

 Nearly everbody the plays game at least once in own your life.From the tetris game, millions of people try to play diferent types of games. Every years many games and player participates supply and demand equilibrium.In this complicated balance, game desciribing from McGonical(2011) and he says own the essay that "When you strip away thr genre diiferences and technological complexities, all games share four defining traits: a goal, rules, feedback system and voluntary participation."

 Firstly the goal "the specific outcome that players will work to achieve."(McGonical 2011) Getting high level and finishing stage are minor part of goal  . Every game creater know player's optimum level and they create the game in this optimum goal.  In the some games , achievement is unlimited. Forexample, football games are continuing every time and not finihing  when player played manager game, league will not finish and can win everything but not finish.

Second one is rules, "place limitations on how players can achieve the goal"(McGonical 2011) This rules need to measure player's skils for the game. Forexample Some games have limited  time and equipment for player and this cause stress for achieve. This stress increse blood presure and body's other mechanism and this rule effect cause depending the game and playing more than more.

 Third feedback system, "tells players how close they are to achieving the goal"(McGonical 2011) This feedback system calculate player's game performans and guide to player for achieving. Forexample, counter strike showed player score end of part and player try to kill more for succesing the game.

 Last one voluntary participation "requires that everyone who is playing the game knowingly and wilingly accepts the goal the rules and the feedback."(McGonical 2011) All these tree definition is relevent the game and succes. The most important one is voluntary for the game. Because people who want to play the game can do everyting for this. Forexample, firstly pay for buying game after that buy some credit or equipment. This desire create more profit for game developer.

Bibliography
McGonical, J. (2011) Reality is Broken: Why game make us better and how they can create the world, penguein press

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This is a class blog for students enrolled on the History and Analysis of New Media Module at The University of Ulster. Please keep comments constructive to help students progress with the given text