History and Analysis of New Media 3

This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings.

Wednesday, 13 November 2013

McGonigal and her Games

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"In fact, as Brian Sutton-Smith, a leading psychologist of play, once said, 'The opposite of play isn't work. It's depress...

McGonigal's Analysis of Game Culture

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Games  have been a crucial aspect of our culture for millenia, and its analysis is significant in relation to how we understand new media. ...

McGonigal's Analysis of Games

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Games are a substantial part of our culture today. They come in many different forms, platforms and genres for example card games, quiz gam...

Gameness of Games

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Video games, board games, card games, roll-playing games, play-ground games and so on. There are countless numbers of games to be played and...

Gaming I.R.L.

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'Gamers' can be seen as a cultural group that some people do not want to belong to. In an 'IGN' interview the massively popu...

Game Definition

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 Nearly everbody the plays game at least once in own your life.From the tetris game, millions of people try to play diferent types of games....

'The Gameness of Games

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Games have become increasingly used in today's society. We can play games on a number of different platforms and can play games almost a...

McGonigal: Gameness of games

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McGonigal states that we have taken games into our culture and use it in our language.  She mentions that we use the words 'game' an...

The Gameness of Games..

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McGonigal firstly talks about what a game is and how they can be attached to certain types of behaviours, such as 'players' and ther...

Defining 'Game'

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  Although the majority of us have played or participated in numerous different games, not many of us consider the actual definition of t...
Tuesday, 12 November 2013

Gamification & Work.

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"A good game is a unique way of structuring experience and provoking positive emotion. It is an extremely powerful tool for inspiring p...

Reality is Broken But Games Are Fun!

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"Games today come in more forms, platforms and genres than at any other time in the human race." (McGonigal; 2011, pg. 20) Wit...
Thursday, 7 November 2013

HYPERMEDIACY

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Hypermediacy is a logic which is about how a certain type of media represents itself in a way that reminds the viewer of the medium. It is a...

Remediation: Medium inside Medium

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"Remediation is a defining characteristic of new media." (Bolter, 2000: pp.45). Bolter talks of how mediums constantly remediate e...
Wednesday, 6 November 2013

The relationship between Transparent Immediacy and Virtual Reality

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The aim of virtual reality is to  merge seamlessly into the users real life. It's efforts to be as  undetectable  as possible, "me...

Remediation

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'We call the representation of one medium in another remediation, and we will argue that remediation is a defining characteristic of new...

Remediation of New Media

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 "Remediation is a defining characteristic of new digital media." (Bolter, 2000, p45)When we start to say about new media and reme...

Immediacy and Virtual Reality

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Immediacy is a quality that enables the user of a medium to feel as if they are participating and controlling the story or the actions even ...

Transparent Immediacy & Virtual Reality

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"Virtual reality is immersive, which means that it is a medium who purpose is to disappear. This disappearing act, however , is made di...

Transparent Immediacy

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When describing transparent immediacy, Bolter and Gusin state that “Virtual reality is immersive, which means that is a medium whose purpo...

Virtual reality and Immediacy

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Immediacy lets the user of a medium feel as if they are in control or connecting with the medium that they are using. They may not actually ...

Immediacy, Hypermediacy and Remediation

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In the first chapter, the authors Bolter and Grusin mention immediacy, hypermediacy, and remediation. Appropriately, they offer up that t...
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